…Realms and their counterparts 8.1.3.1 Environments 8.1.3.2 Environment settings objects 8.1.3.3 Realms, settings objects, and global objects 8.1.3.3.1 Entry 8.1.3.3.2 Incumbent 8.1.3.3.3 Current 8.1.3.3.4 Relevant 8.1.3.4 Enabling and disabling scripting 8.1.3.5 Secure contexts 8…
…Normative references 4 Overview 4.1 Web Scripting 4.2 ECMAScript Overview 4.2.1 Objects 4.2.2 The Strict Variant of ECMAScript 4.3 Terms and definitions 4.3.1 type 4.3.2 primitive value 4.3.3 object 4.3.4 constructor 4.3.5 prototype 4.3.6 ordinary object 4.3.7 exotic object 4.3.8…
…Normative references 4 Overview 4.1 Web Scripting 4.2 ECMAScript Overview 4.2.1 Objects 4.2.2 The Strict Variant of ECMAScript 4.3 Terms and definitions 4.3.1 type 4.3.2 primitive value 4.3.3 object 4.3.4 constructor 4.3.5 prototype 4.3.6 ordinary object 4.3.7 exotic object 4.3.8…
…化。 2. 核心类型 Activity 词汇集核心类型构成了本词汇集其余部分的基础。 基准 URI: Activity Streams 2.0 核心类型包括: Object Link Activity IntransitiveActivity Collection OrderedCollection CollectionPage OrderedCollectionPage 类型 描述 示例 Object URI: 示例 1 "@context" "https://www.w3.org/ns/activitystreams" "type" "Object"…
…e Normative references Overview 4.1 Web Scripting 4.2 ECMAScript Overview 4.2.1 Objects 4.2.2 The Strict Variant of ECMAScript 4.3 Terms and definitions 4.3.1 type 4.3.2 primitive value 4.3.3 object 4.3.4 constructor 4.3.5 prototype 4.3.6 ordinary object 4.3.7 exotic object 4.3.8…
…e Normative references Overview 4.1 Web Scripting 4.2 ECMAScript Overview 4.2.1 Objects 4.2.2 The Strict Variant of ECMAScript 4.3 Terms and definitions 4.3.1 type 4.3.2 primitive value 4.3.3 object 4.3.4 constructor 4.3.5 prototype 4.3.6 ordinary object 4.3.7 exotic object 4.3.8…
…ion history 7.2.1 Security infrastructure for Window WindowProxy , and Location objects 7.2.1.1 Integration with IDL 7.2.1.2 Shared internal slot: [[CrossOriginPropertyDescriptorMap]] 7.2.1.3 Shared abstract operations 7.2.1.3.1 CrossOriginProperties ( 7.2.1.3.2 CrossOriginProper…
…ion history 7.2.1 Security infrastructure for Window WindowProxy , and Location objects 7.2.1.1 Integration with IDL 7.2.1.2 Shared internal slot: [[CrossOriginPropertyDescriptorMap]] 7.2.1.3 Shared abstract operations 7.2.1.3.1 CrossOriginProperties ( 7.2.1.3.2 CrossOriginProper…
…ed Database API 2.0. 1. Introduction User agents need to store large numbers of objects locally in order to satisfy off-line data requirements of Web applications. [WEBSTORAGE] is useful for storing pairs of keys and their corresponding values. However, it does not provide in-ord…
…witch among codecs or bytestreams the possibility to create and use MediaSource objects off the main thread in dedicated workers the removal of the createObjectURL () extension to the URL object following its integration in the File API [ FILEAPI the addition of ManagedMediaSourc…
…ed Database API 2.0. 1. Introduction User agents need to store large numbers of objects locally in order to satisfy off-line data requirements of Web applications. [WEBSTORAGE] is useful for storing pairs of keys and their corresponding values. However, it does not provide in-ord…
…ainer Specification Version 1.0 121.1 Introduction One of the great promises of object oriented languages was the greater reuse it should enable. However, over time it turned out that reuse was still hard. One of the key reasons was coupling . Trying to reuse a few classes usuall…
…/content/ContentHandler.php(1764): MediaWiki\Parser\ParserObserver->notifyParse(Object(MediaWiki\Title\Title), NULL, Object(ParserOptions), Object(Wikibase\MediaInfo\Content\MediaInfoContent), Object(ParserOutput)) #1 /srv/mediawiki/php-1.41.0-wmf.26/includes/content/Renderer/Con…
…interacts with SPV_NV_ray_tracing_motion_blur. Overview This extension adds hit objects and reordering builtins to provide finer grain control over traversal during ray tracing. Extension Name To use this extension within a SPIR-V module, the following OpExtension must be present…
…nce Normative references Overview 4.1 Web Scripting 4.2 Language Overview 4.2.1 Objects 4.2.2 The Strict Variant of ECMAScript 4.3 Terms and definitions 4.3.1 type 4.3.2 primitive value 4.3.3 object 4.3.4 constructor 4.3.5 prototype 4.3.6 native object 4.3.7 built-in object 4.3.8…