…antagonism in gamii- cation, at how these are usually presented in the apps and systems that rely on gamiication techniques and how they have been understood thus far. Ferri proposes a semiotic perspective on the issue of competition, re-evalu- ating concepts such as the actant a…
…cal of societal pressures on young people, specifically the stressful education system and parental expectations (addressed in “No More Dream” and “N.O”). The track “Baepsae” criticizes South Korea’s socioeconomic issues by juxtaposing the ‘haves’ and the ‘have-nots,’ where BTS a…